eGames
Announces Fiscal Year 2006 Financial Results
Langhorne, Pa., – August 28, 2006 (PRIMEZONE) – eGames, Inc. (OTCBB: EGAM), a
publisher of consumer entertainment PC software games, today announced
financial results for its fiscal fourth quarter and year ended June 30, 2006.
Fiscal Quarter ended June 30, 2006:
Net sales increased by
$249,000, or 31%, to $1,043,000 for the fiscal quarter ended June 30, 2006,
compared to $794,000 for the same fiscal quarter a year earlier. Net loss was $504,000, or $0.04 per diluted
share, for the fiscal quarter ended June 30, 2006, compared to a net loss of
$312,000, or $0.03 per diluted share, for the same fiscal quarter a year ago.
Fiscal Year
ended June 30, 2006:
Net
sales decreased by $588,000, or 11%, to $4,756,000 for the fiscal year ended
June 30, 2006, compared to $5,344,000 for fiscal year 2005. Net loss was $1,039,000, or $0.09 per diluted
share, for the fiscal year ended June 30, 2006, compared to a net loss of
$155,000, or $0.01 per diluted share, for the prior fiscal year.
Fiscal Year 2006 –
Summary:
The $588,000 decrease in net sales for the fiscal year
ended June 30, 2006 resulted primarily from a $1.2 million decrease in net
sales of the eGames® brand of value-priced PC software games due largely to a
reduction in retail shelf space allocated to $9.99 retail priced PC games in
North America. This net sales decrease was partially offset by a $0.5 million
increase in net sales that resulted from the launch of the Company’s new
Cinemaware Marquee™ brand of higher-priced box titles in the second half of
this fiscal year. Additionally, the
Company experienced minor increases in North American licensing revenues and in
net sales of end-of-lifecycle titles to inventory liquidators.
For
the fiscal year ended June 30, 2006, the Company recognized a net loss of
$1,039,000 compared to the fiscal year ended June 30, 2005 in which the Company
reported a net loss of $155,000. This
$884,000 increase in the net loss for the fiscal year ended June 30, 2006 compared
to the year ago period resulted primarily from a $763,000 decline in gross
profit, combined with a $146,000 increase in operating expenses.
The
$763,000 decline in gross profit resulted from a $588,000 decrease in net
sales, combined with a 9.4% reduction in gross profit margin caused by an
increase in product costs, as a percentage of net sales. The factors contributing to the increase in
product costs, as a percentage of net sales, were increased sales of:
·
Titles
sold to software distributors and retailers at reduced selling prices below
historical levels;
·
Higher
costing titles containing multiple CDs, posters, manuals and other value added
items; and
·
End-of-lifecycle titles to inventory liquidators at
prices substantially lower than titles active in traditional retail channels.
The
increase in operating expenses was largely traceable to increases in
advertising and product development costs incurred to support our new
Cinemaware Marquee box titles, as well as severance costs associated with the
Company’s recent reduction in force that was affected to achieve future
operating expense savings and to better utilize the Company’s resources.
The
following tables represent the Company’s net sales by distribution channel for
the fiscal quarters and years ended June 30, 2006 and 2005, respectively:
Net Sales by Distribution Channel
(rounded to the nearest thousand)
|
Quarters Ended
June
30, |
|
||||||
Distribution
Channel
|
|
2006 |
% |
2005 |
% |
Increase (Decrease) |
% Change |
|
|
Software
Distributors |
|
$ 520,000 |
50% |
$ 259,000 |
33% |
$ 261,000 |
101% |
|
|
Software
Retailers |
|
169,000 |
16% |
283,000 |
36% |
(114,000) |
(40%) |
|
|
Licensing |
|
164,000 |
16% |
152,000 |
19% |
12,000 |
8% |
|
|
Internet |
|
82,000 |
8% |
81,000 |
10% |
1,000 |
1% |
|
|
Inventory
Liquidators |
|
108,000 |
10% |
19,000 |
2% |
89,000 |
n/m |
|
|
Totals |
|
$ 1,043,000 |
100% |
$ 794,000 |
100% |
$ 249,000 |
31% |
|
|
Years Ended
June
30, |
|
||||||
Distribution
Channel
|
|
2006 |
% |
2005 |
% |
Increase (Decrease) |
% Change |
|
|
Software
Distributors |
|
$ 2,826,000 |
59% |
$ 3,527,000 |
66% |
($ 701,000) |
(20%) |
|
|
Software
Retailers |
|
652,000 |
14% |
722,000 |
13% |
(70,000) |
(10%) |
|
|
Licensing |
|
658,000 |
14% |
575,000 |
11% |
83,000 |
14% |
|
|
Internet |
|
294,000 |
6% |
323,000 |
6% |
(29,000) |
(9%) |
|
|
Inventory
Liquidators |
|
326,000 |
7% |
197,000 |
4% |
129,000 |
65% |
|
|
Totals |
|
$ 4,756,000 |
100% |
$ 5,344,000 |
100% |
($ 588,000) |
(11%) |
|
Comments:
Jerry Klein, President and CEO of eGames, commented
“fiscal 2006 proved to be a challenging year for us. In particular, our net
sales continued to be negatively impacted by the decline in retail shelf space
retailers are allocating to value-priced PC games at the $9.99 retail price
point in North America. In our attempt
to overcome the unfavorable reality of a declining retail market for
value-priced PC games, we began changing our business model in order to better
address changes in consumer buying behavior for our category of products and to
increase the size and scope of the market we serve. In an effort to address both issues, we
purchased the assets of Cinemaware, Inc. in October 2005, and Lars
Furhken-Batista joined the Company as our new Vice President of
development. With the Cinemaware
acquisition, we acquired a number of classic game properties that we believe
will be the basis for developing unique and compelling casual games for the PC,
other game platforms, and the Internet.
During the second half of fiscal 2006, we released six
premium quality PC games licensed under our “Cinemaware Marquee” and “eGames”
brands. Consumer feedback on these titles has been positive, and we will
continue to seek high-quality titles to license and publish under our
Cinemaware Marquee brand, while at the same time continuing to publish
addictive value-priced PC games offered mostly at the $9.99 retail price point
under the eGames brand. During the fourth fiscal quarter, we began implementing
our strategy of developing our own PC game titles from the ground up, utilizing
some of the original Cinemaware intellectual properties, as well as some new
and unique game ideas. The first of these internally-developed titles, “Boss
Hunter™,” is being released as a $9.99 jewel case title under the eGames brand
in September 2006, and will be distributed in both Best Buy and Target stores.
Four more titles are scheduled for release at the beginning of calendar 2007,
and will include a completely new version of Cinemaware’s best-known title,
“Defender of the Crown®,” as well as “The Three Stooges®” and two other ground
breaking titles to be announced at a later date. The launch of these new titles
will coincide with the introduction of our new eGames web portal currently
being developed to become a true “destination” website for both serious and
casual gamers.”
Mr. Klein continued, “Our financial
results for fiscal 2006 were disappointing regardless of the fact that this
year included the costs of investing in the future. Today I believe we have realigned our
resources in a way that will better position us in fiscal 2007 to begin to
better exploit both online and retail opportunities. Additionally, by internally
developing our own PC game titles, we hope to gain additional revenue
opportunities by leveraging these wholly owned game properties in both retail
and online markets worldwide. In the
past our segment of the PC game market was restricted to North American
retailers, some Internet retail websites, and certain international markets
where we had limited distribution rights for certain licensed properties. We are confident that fiscal 2007 will mark
the launch of an eGames business model designed to adapt to the consumers
continually evolving buying behavior – on the Internet and at retail.”
eGames, Inc.
Balance Sheets
(Audited)
|
|
|
|
|
|
|
As of |
|
As of |
|
|
June 30, |
|
June 30, |
ASSETS
|
2006 |
|
2005 |
|
Current
assets: |
|
|
|
|
Cash and cash
equivalents |
$ 1,526,629 |
|
$ 2,412,162 |
|
Accounts receivable,
net |
521,086 |
|
269,168 |
|
Inventory, net |
973,735 |
|
893,766 |
|
Prepaid and other
expenses |
299,661 |
|
313,684 |
|
Total current assets |
3,321,111 |
|
3,888,780 |
|
|
|
|
|
|
Furniture and equipment, net |
49,595 |
|
49,881 |
|
Goodwill |
420,000 |
|
- 0 - |
|
Intangible assets |
24,089 |
|
24,089 |
|
Total
assets |
$ 3,814,795 |
|
$ 3,962,750 |
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND
STOCKHOLDERS' EQUITY
|
|
|
|
|
Current
liabilities: |
|
|
|
|
Accounts payable |
$ 343,283 |
|
$ 156,592 |
|
Accrued expenses |
614,668 |
|
409,640 |
|
Total current liabilities |
957,951 |
|
566,232 |
|
|
|
|
|
|
|
|
|
|
|
Stockholders' equity: |
|
|
|
|
Common stock |
9,179,827 |
|
9,179,827 |
|
Additional paid-in
capital |
2,135,168 |
|
1,636,144 |
|
Accumulated deficit |
(7,956,734) |
|
(6,918,036) |
|
Treasury stock |
(501,417) |
|
(501,417) |
|
Total stockholders' equity |
2,856,844 |
|
3,396,518 |
|
Total
liabilities and stockholders' equity |
$ 3,814,795 |
|
$ 3,962,750 |
eGames, Inc.
Statements of Operations
|
|
(Unaudited) Quarters
Ended June 30, |
|
(Audited) Years
Ended June 30, |
|
|
|
2006 |
|
2005 |
|
2006 |
|
2005 |
|
Net sales |
|
$ 1,043,224 |
|
$ 793,899 |
|
$ 4,756,187 |
|
$ 5,343,981 |
|
|
|
|
|
|
|
|
|
|
|
Cost of sales |
|
564,927 |
|
426,713 |
|
2,658,574 |
|
2,483,220 |
|
|
|
|
|
|
|