eGames Announces Second
Quarter Fiscal 2010 Financial Results
COMMENTS:
“We continue
to be encouraged by the strong sell-through of our latest titles at North
American retail stores during the fiscal quarter ended December 31, 2009,
driven by Mystery
Legends™: Sleepy Hollow, which leads a strong lineup of eGames-branded hidden object
and puzzle games now available at retail," said Jerry Klein, President and CEO of eGames. "The solid
performance of our titles at retail stores, combined with an improved gross profit
margin and reduced operating expenses, are promising factors that we hope to
build upon during the second half of the fiscal year. While we have continued
to reduce our development expenses, we have now redirected our development
efforts towards games aimed at the fastest-growing segment of the video game
market, the social network market,” Klein said.
“As we had announced at the end of 2009, our plans for the
development of games for the social networks are well underway, as we expect to
launch a social network version of our popular game Burger Island® on the leading Latin American social networks later
this month. We are truly excited about the possibilities that these new markets
represent for eGames. Our recent retail success has enabled us to fund our
progress in expanding our games into the social networking markets, and we are
hopeful that the combination of a strong retail presence and an aggressive
online strategy will strengthen our Company’s outlook for the future.”
“Our games, including Burger Island, Satisfashion®, Purrfect Pet Shop®, and Puzzle City®, are ideally suited for the
social network environment, as well as the micro-transaction monetization
strategies that have proven successful on social networks to date. Our plan to
launch social games in the Latin American social network market will put us in
the forefront of development of the social game market in that region while
leveraging our development relationships and capacity in
FINANCIAL DISCUSSION:
Three Months ended December 31, 2009:
Net revenues increased by $75,000,
or 8%, to $1,042,000 for the quarter ended December 31, 2009, compared to $967,000
for the comparative quarter a year ago.
The $75,000 increase in net revenues resulted from an increase in North
American traditional product revenues, which was partially offset by decreases
in licensing revenues and product liquidation revenues.
Net income was $177,000, or $0.01 per
diluted share, for the quarter ended December 31, 2009, compared to a net loss
of $394,000, or $0.03 per diluted share, for the comparative quarter a year
earlier. This $571,000 improvement in profitability for the
quarter ended December 31, 2009 resulted from:
·
a $107,000
increase in gross profit due to higher revenues and a 6% improvement in gross
profit margin due to reduced product and royalty costs per unit,
·
a $417,000
decrease in operating expenses related to:
o
$260,000
of reductions in product development expenses;
o
$150,000
in expense recovery associated with previously written down game properties;
and
o
a $7,000
decrease in other operating expenses; and a
·
$47,000
federal income tax benefit traceable to tax law changes relating to net
operating loss carry-back rules.
Six Months ended December 31, 2009:
Net revenues decreased by $113,000,
or 6%, to $1,738,000 for the six months ended December 31, 2009, compared to $1,851,000
for the similar six-month period a year earlier. This $113,000 decrease in net revenues
resulted from decreases in product liquidation revenues, North American
traditional product revenues and Internet revenues, which were partially offset
by increased licensing revenues.
Net income was $15,000, or nil per
diluted share, for the six months ended December 31, 2009, compared to a net
loss of $854,000, or $0.07 per diluted share, for the six months ended December
31, 2008. This $869,000
improvement in profitability for the six months ended December 31, 2009 was due
to:
·
a $38,000
increase in gross profit due to a 6% improvement in gross profit margin,
·
a $784,000
decrease in operating expenses related to:
o
$553,000
of reductions in product development expenses;
o
$150,000
in expense recovery associated with previously written down game properties;
and
o
$81,000
in other operating expense savings; and a
·
$47,000
federal income tax benefit.
The
following tables represent eGames’ net revenues by distribution channel for the
three and six months ended December 31, 2009 and 2008, respectively:
Net Revenues by Distribution Channel
(rounded to the nearest thousand)
|
Three Months Ended
December
31, |
|
|||||
Distribution
Channel
|
|
2009 |
% |
2008 |
% |
Increase (Decrease) |
% Change |
|
Traditional product
revenues |
|
$ 660,000 |
63% |
$ 524,000 |
54% |
$ 136,000 |
26% |
|
Licensing
revenues |
|
120,000 |
12% |
142,000 |
15% |
(22,000) |
(15%) |
|
Internet
revenues |
|
246,000 |
24% |
246,000 |
25% |
- 0 - |
0% |
|
Product
liquidation revenues |
|
16,000 |
1% |
55,000 |
6% |
(39,000) |
(71%) |
|
Totals |
|
$ 1,042,000 |
100% |
$ 967,000 |
100% |
$ 75,000 |
8% |
|
Six Months Ended
December
31, |
|
|||||
Distribution
Channel
|
|
2009 |
% |
2008 |
% |
Increase (Decrease) |
% Change |
|
Traditional product
revenues |
|
$ 946,000 |
54% |
$ 995,000 |
54% |
($ 49,000) |
(5%) |
|
Licensing
revenues |
|
309,000 |
18% |
296,000 |
16% |
13,000 |
4% |
|
Internet
revenues |
|
458,000 |
26% |
469,000 |
25% |
(11,000) |
(2%) |
|
Product
liquidation revenues |
|
25,000 |
2% |
91,000 |
5% |
(66,000) |
(73%) |
|
Totals |
|
$ 1,738,000 |
100% |
$ 1,851,000 |
100% |
($ 113,000) |
(6%) |
Liquidity Condition:
At December 31, 2009, eGames had $263,000 in cash
compared to $344,000 in cash at June 30, 2009.
Additionally, at December 31, 2009 our net working capital deficit
(current assets minus current liabilities) was $203,000 compared to a net
working capital deficit of $284,000 at June 30, 2009. Due to our history of net losses, combined
with the fact that we do not currently have access to a credit facility, we are
continuing to evaluate our options to fund future operations if eGames cannot
sustain positive cash flow from operations in the future.
eGames, Inc.
Balance Sheets
|
|
|
|
|
|
|
At |
|
At |
|
|
December 31, |
|
June 30, |
ASSETS
|
2009 |
|
2009 |
|
Current
assets: |
|
|
|
|
Cash and cash
equivalents |
$ 263,286 |
|
$ 344,432 |
|
Accounts receivable,
net |
550,721 |
|
279,827 |
|
Inventory, net |
544,890 |
|
551,552 |
|
Prepaid and other
expenses |
56,680 |
|
88,017 |
|
Total current assets |
1,415,577 |
|
1,263,828 |
|
|
|
|
|
|
Furniture and equipment, net |
12,897 |
|
18,478 |
|
Intangibles |
24,089 |
|
24,089 |
|
Total assets |
$ 1,452,563 |
|
$ 1,306,395 |
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND
STOCKHOLDERS' EQUITY
(DEFICIT)
|
|
|
|
|
Current
liabilities: |
|
|
|
|
Accounts payable |
$ 663,670 |
|
$ 557,449 |
|
Unearned revenues |
583,275 |
|
630,542 |
|
Accrued expenses |
371,461 |
|
359,993 |
|
Total current liabilities |
1,618,406 |
|
1,547,984 |
|
|
|
|
|
|
|
|
|
|
|
Stockholders' equity (deficit): |
|
|
|
|
Convertible preferred
stock |
704,568 |
|
704,568 |
|
Common stock |
9,179,827 |
|
9,179,827 |
|
Additional paid-in
capital |
2,644,683 |
|
2,562,142 |
|
Accumulated deficit |
(12,141,984) |
|
(12,135,189) |
|
Treasury stock, as cost |
(552,937) |
|
(552,937) |
|
Total stockholders' equity
(deficit) |
(165,843) |
|
(241,589) |
|
Total
liabilities and stockholders' equity (deficit) |
$ 1,452,563 |
|
$ 1,306,395 |
eGames, Inc.
Statements of Operations
|
|
Three
Months Ended December
31, |
|
Six Months
Ended December
31, |
|
|
|
2009 |
|
2008 |
|
2009 |
|
2008 |
|
|
Net revenues |
|
$ 1,042,093 |
|
$ 967,061 |
|
$ 1,738,399 |
|
$ 1,850,793 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of
revenues |
|
411,243 |
|
443,829 |
|
687,908 |
|
838,699 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit |
|
630,850 |
|
523,232 |
|
1,050,491 |
|
1,012,094 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating expenses: |
|
|
|
|
|
|
|
|
|
|
Product development |
|
212,594 |
|
472,673 |
|
375,361 |
|
928,417 |
|
|
Selling, general and administrative |
|
438,359 |
|
445,354 |
|
856 898 |
|
939,138 |
|
|
Intangibles
impairment (recovery) |
|
(150,000) |
|
- 0 - |
|
(150,000) |
|
- 0 - |
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating
expenses |
|
500,953 |
|
918,027 |
|
1,082,259 |
|
1,867,555 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating income (loss) |
|
129,897 |
|
(394,795) |
|
(31,768) |
|
(855,461) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income, net |
|
24 |
|
586 |
|
38 |
|
1,392 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before income taxes |
|
129,921 |
|
(394,209) |
|
(31,730) |
|
(854,069) |
|
|
|
|
|
|
|
|
|
|
|
|
|
Income tax benefit |
|
46,811 |
|
- 0
- |
|
46,811 |
|
- 0
- |
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ 176,732 |
|
($ 394,209) |
|
$ 15,081 |
|
($ 854,069) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) per common share: |
|
|
|
|
|
|
|
|
|
|
- Basic |
|
$ 0.01 |
|
($ 0.03) |
|
$ 0.00 |
|
($ 0.07) |
|
|
- Diluted |
|
$ 0.01 |
|
($ 0.03) |
|
$ 0.00 |
|
($ 0.07) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average common shares
outstanding – Basic |
|
12,398,218 |
|
11,957,193 |
|
12,258,858 |
|
11,957,193 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Dilutive effect of common share equivalents |
|
- 0 - |
|
- 0 - |
|
- 0 - |
|
- 0 - |
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average common shares
outstanding - Diluted |
|
12,398,218 |
|
11,957,193 |
|
12,258,858 |
|
11,957,193 |
|
eGames, Inc.
Statements of
Cash Flows
|
Six Months
Ended December 31, |
|
|
2009 |
|
2008 |
|
OPERATING
ACTIVITIES: |
|
|
|
|
Net income
(loss) |
$ 15,081 |
|
($ 854,069) |
|
Adjustments to reconcile net income (loss) to net cash |
|
|
|
|
used
in operating activities: |
|
|
|
|
Stock-based compensation |
60,665 |
|
63,685 |
|
Depreciation and amortization |
6,727 |
|
11,470 |
|
Changes in
operating assets and liabilities: |
|
|
|
|
|
|
|
|
|
Accounts receivable, net |
(270,894) |
|
42,183 |
|
Inventory, net |
6,662 |
|
33,354 |
|
Prepaid and other expenses |
31,337 |
|
76,367 |
|
Accounts payable |
106,221 |
|
109,647 |
|
Unearned revenues |
(47,267) |
|
234,370 |
|
Accrued expenses |
11,468 |
|
(68,066) |
|
Net cash used in operating activities |
(80,000) |
|
(351,059) |
|
|
|
|
|
|
INVESTING
ACTIVITIES: |
|
|
|
|
Purchase
of furniture and equipment |
(1,146) |
|
(14,639) |
|
Net cash used in investing activities |
(1,146) |
|
(14,639) |
|
|
|
|
|
|
FINANCING
ACTIVITIES: |
|
|
|
|
Net
disbursements from issuance of preferred stock |
- 0 - |
|
(26,638) |
|
Dividend
payments to preferred stockholders |
- 0 - |
|
(21,646) |
|
Net cash used in financing activities |
- 0 - |
|
(48,284) |
|
|
|
|
|
|
Net decrease in cash and cash equivalents |
(81,146) |
|
(413,982) |
|
|
|
|
|
|
Cash and
cash equivalents: |
|
|
|
|
Beginning
of period |
344,432 |
|
874,188 |
|
End of period |
$ 263,286
|
|
$ 460,206
|
eGames, Inc.
Statements of Stockholders’
Equity (Deficit)
|
|
Convertible Preferred Stock |
Common Stock |
Additional Paid-in |
Accumulated |
Treasury Stock
|
Stockholders’ |
|
|
Shares |
Amount |
Shares |
Amount |
Capital |
Deficit |
Shares |
Amount |
Equity (Deficit) |
|
|
|
|
|
|
|
|
|
|
|
|
Balances at June 30, 2008 |
875,000 |
$ 704,568 |
12,235,093 |
$ 9,179,827 |
$ 2,462,406 |
($ 10,384,708) |
(277,900) |
($ 552,937) |
$ 1,409,156 |
|
|
|
|
|
|
|
|
|
|
|
|
Net loss |
|
|
|
|
|
(1,706,730) |
|
|
(1,706,730) |
|
|
|
|
|
|
|
|
|
|
|
|
Vesting of Common stock options issued to
employees and directors |
|
|
|
|
88,798 |
|
|
|
88,798 |
|
|
|
|
|
|
|
|
|
|
|
|
Dividends
declared on preferred stock |
|
|
95,947 |
|
10,938 |
(43,752) |
|
|
(32,814) |
|
|
|
|
|
|
|
|
|
|
|
|
Rounding |
|
|
|
|
|
1 |
|
|
1 |
|
|
|
|
|
|
|
|
|
|
|
|
Balances at June 30, 2009 |
875,000 |
$ 704,568 |
12,331,040 |
$ 9,179,827 |
$ 2,562,142 |
($ 12,135,189) |
(277,900) |
($ 552,937) |
($ 241,589) |
|
|
|
|
|
|
|
|
|
|
|
|
Net income |
|
|
|
|
|
15,081 |
|
|
15,081 |
|
|
|
|
|
|
|
|
|
|
|
|
Vesting of Common stock options issued to
employees and directors |
|
|
|
|
41,274 |
|
|
|
41,274 |
|
|
|
|
|
|
|
|
|
|
|
|
Dividends
declared on preferred stock |
|
|
60,100 |
|
21,876 |
(21,876) |
|
|
- 0 - |
|
|
|
|
|
|
|
|
|
|
|
|
Shares issued to
investor relations service provider |
|
|
225,000 |
|
19,391 |
|
|
|
19,391 |
|
|
|
|
|
|
|
|
|
|
|
|
Balances at December 31, 2009 |
875,000 |
$ 704,568 |
12,616,140 |
$ 9,179,827 |
$ 2,644,683 |
($ 12,141,984) |
(277,900) |
($ 552,937) |
($ 165,843) |
|
|
|
|
|
|
|
|
|
|
|
About eGames, Inc.
eGames,
Inc., headquartered in Langhorne, Pennsylvania, develops and publishes casual
games for the PC, Nintendo DS and Wii, iPhone, and the Internet including The
Dracula Files, Burger Island®, Burger Island 2: The Missing Ingredient,
Defender of the Crown: Heroes Live Forever®, Purrfect Pet Shop®, and more.
Additional information regarding eGames, Inc. can be found at http://www.egames.com.
Accessing Our Financial Information
Shareholders
have three ways to access our financial and other information: by going to the
Investor Relations page of the eGames website at www.egames.com, where shareholders can access
our annual report for fiscal year 2009, as well as press releases containing
quarterly financial information for fiscal 2009 and 2010; by going to the
Forward-Looking
This press release contains certain forward-looking
statements, including without limitation, statements regarding: the performance of our
titles at retail stores, our improved gross profit margin and reduced operating
expenses being factors that we hope to build upon during the second half of the
fiscal year; the redirections of our development efforts towards games aimed at
the fastest-growing segment of the video game market, the social network market;
our expectation of launching a social network version of our popular game
Burger Island on Orkut later this month; our expectation that the combination
of a strong retail presence and an aggressive online strategy will strengthen
our Company’s outlook for the future; our plans to
launch social games in the Brazilian social network market and that will put us
in the forefront of development of the social game market in that region. eGames cautions readers that the
risks and uncertainties that may affect our future results and performance
include, but are not limited to: continued overall economic problems in the
United States and around the world that negatively affect consumer spending and
retail markets; the potential failure of business partners with which we do
business, including distributors, retailers, licensees and publishers; delays
in the development and release of future titles; inability to fund continued
development of future titles; technical and other issues that may delay or halt
development of future titles; the failure of new titles to be accepted by
consumers, to sell well or achieve retail placement; our inability to enter
into and maintain commercially successful publishing, licensing and
distribution relationship; and an increase in competition; as well as the risks
and uncertainties discussed under the heading "Factors Affecting Future
Performance" in our Annual Report for the fiscal year ended June 30, 2009
as posted on the Company’s website and on www.pinksheets.com.
Contact:
eGames, Inc.
(215) 750-6606 (Ext. 118)
(215) 750-6606 (Ext. 113)